2K Marin’s first-personXCOMreboot,first shown in 2010, has undergone some changes:

  1. It’s now a third-person tactical shooter slated for a $59.99 retail release on August 20 for  Xbox 360, PlayStation 3, and PC.

2) It’s retitledThe Bureau: XCOM Declassified.

  1. Firaxis’XCOM: Enemy Unknownalready rebooted the franchise, soThe Bureauis an origin story instead of a reboot.

The Bureauunravels the origins of XCOM, before the organization had state-of-the-art technology, foreign agents, or even knew what it was up against. The story follows intelligence agent William Carter, who finds himself employed by an agency that secretly investigates Russia. It’s 1962, the height of the Cold War, and America suspects the Soviet Union has nukes that aren’t going to go unused. These rising tensions are quickly transposed when alien bodies arrive, redirecting the agency’s efforts.

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Much of what was shown and said about the 2010 and2011 demosofXCOM(the shooter) remain true withThe Bureau. The game divides its missions with trips to the underground headquarters where salvaged alien tech can be used to gain advantages in combat. There will also be optional sidequests, including the Codebreakers pre-order missions.

LikeXCOM: Enemy Unknown, the player will direct teammates who can permanently die. Like Gearbox’s similar FPS/RTS-hybridBrothers in Arms, the player can’t run into combat with guns blazing and find success. The player must apply Battle Focus, which lets the them take tactical control: command allies to take cover, move position, or attack certain enemies.

The opening area of the Whisper mission, in a small grove.

The Bureauassociate producer Andrew Dutra saysXCOMis about being a hero without playing Rambo. “A soldier is gone for good,” Andrew told me. “Our war doesn’t stop for you. Each mission moves the campaign and plot forward. You can’t grind. Consequences have actions.”

Dutra confirmed to me that theleaked imagesfrom October were legit but from an earlier, unpolished version of the game. The images did confirm one of the biggest transitions from the original reveal to its current retitling announcement: a change in perspective.

The Divide in the Cosmodrome, where the Guardian was resurrected.

“We’ve been taking that vision from 2011, iterating on it and making it into a full game,” Dutra said about the impressive E3 2011 demo. “One big transition is getting away from the third-person and first-person mix. We just went all in with third person for battlefield awareness. The DNA of what we showed there was team tactics in real time. We’ve been refining it and getting it ready for primetime.”

Though we have yet to get hands-on, at least in theoryThe Bureausounds like the best of both worlds. Fans of the previous trailers will still get the cool atmosphere, 1962 setting, and accessible combat. Fans of the originalXCOMand Firaxis’ recent reboot will get the tension (via permadeath), tactics, and same world.

A holofoil Ribbontail, as seen in collections.

“People turned off by turn-based games will get something a little more action-packed and approachable,” Dutra said.

I’m especially interested to see howThe Bureausets up the world and organization ofEnemy Unknownand how deeply tied together the two games will be. Maybe we’ll even see DLC content forEnemy Unknownthat takes place inThe Bureau‘s 1962, or vice versa.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

I’m glad that we are getting a world where both of these titles can exist. Now I’m hoping I live in a world where both titles are successful.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.