The original social distancing, masks-on adventure

Lone Survivoris still my favorite gameabout suffering from psychosis, and as much of the world reaches month eight of government-mandated COVID-19 precautions, it’s now proven to be one of the most prophetic as well.

Even under cheerier circumstances, the game was an intriguing downer, balancing quiet moments of isolation with your pet with tense, often horrific voyages into the outside world. Balancing the need to gather supplies, try (and often fail) to take care of yourself, and maybe even put an end to all the terrible things in your life made for a game with plenty of depth, despite mostly taking place in small, cramped spaces. I wasn’t kidding when I said it was prophetic.

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NowLone Survivoris coming back in a new engine for Switch and PC.Lone developer Jasper Byrneis remaking it from the ground up for modern consoles, and after having talked with hima few times over the yearsabout his thoughts and feelings about making games, I’m nothing short of shocked. I really thought he was done with this particular chapter in his life, but I guess if 2020 has taught us anything, it’s that we can never be sure what our ever-changing world will inspire in us.

Jasper’s even adding new scenario to the story, which will no doubt offer reflections on his experiences since the original title wasreleased in 2012. Look for it in 2021.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse