A look inside how one of the last gen’s best games was made

The upcomingBioShock Collectionwhich features all three of the series’ games will also offer developer commentary byBioShockcreative director Ken Levine and lead animator Shawn Robertson.In apost on the U.S. PlayStation blog, Sony showed off one of the unlockable commentaries about how the firstBioShock‘s intro was not well received during an early round of focus testing.

The video shows that these developer commentaries will be unlocked when a player finds new hidden collectables scattered through the games. It looks like this commentary won’t be done in-game, so presumably the interview videos will be unlocked somewhere in the game’s menu system. (And on YouTube within a week.)

Article image

Developer commentaries can be fascinating when done well, and give people who’ve mastered a game a reason to return. The first time I remember seeing the technique was inHalf-Life 2over a decade ago, but it’s been used to good effect in remasters ofGrim FandangoandMonkey Islandas well.BioShock Infinitein particular had a long, somewhat troubled development cycle, so it’ll be interesting to see if the commentary goes into detail about the backstory behind that game.

BioShock: The Collectionwill be available September 13 on PC, PS4, and Xbox One.

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.