Get to know the people that make great videogames

Today on Sup Holmes we welcomeJane Jensento the program. Jane has been working on games that put story and characterization at the forefront since the 1980’s, working on established series likePolice QuestandKing’s Questfor Sierra, before creating her own titles like theGabriel Knightseries andMoebius. Many past Sup Holmes guests, likeGravity Ghosts‘s Erin Robinson, count Jane among their biggest influences. We’re lucky to have her.

We’ll be talking to Jane about how she got started in games, the rise and fall of story-focused adventure games, the differences between writing for novels and games, the old Sierra Vs. LucasArts rivalry, carving out a space in games that is focused less on violent interactions and more on engaging with people and things in more nuanced says,The Silver Lining, what she can tell me on Voodoo, CD-ROMS, and a lot more. Join us at 1pm PST/4pm EST for the full conversation!

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John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover