Hideo Kojima’sMetal Gear Solidfranchise is one of the most iconic in gaming, and within it, Quiet remains one of the most controversial characters. As Stefanie Joosten prepares for the launch of her album on November 10, she sat for aninterview with IGNwhere she reflected on playing Quiet inMetal Gear Solid V: The Phantom Pain.

In the interview, she discusses her experience working with Kojima. She describes how dedicated Kojima was to the project and how he would attend many of the motion capture sessions. He is also described as an amazing visionary with ideas “so large in span that the actors, including me, would often ask for more input on the characters’ motivations and the world we were in.”

Quiet and Big Boss in Metal Gear Solid V.

Though many fans felt thatMGSVwas incomplete, Joosten feels differently. She argues it had “a really beautiful conclusion,” though she wouldn’t be opposed to unraveling Quiet’s story once again and perhaps exploring the character’s past. The overall motion capture process for the game was enjoyable, though it was a long process that lasted years.

The controversies of Quiet

Quiet is a character inMetal Gear Solid Vwho helps Big Boss. She can make herself invisible, and she is mute, though she likes humming. She also appears in incredibly revealing clothing.

At the time ofMGSV‘s release, the character drew controversy, and many argued that her muteness was misogynistic, which is an understandable position to take when female characters have consistently been relegated to secondary roles in gaming. Quiet’s sexualized depiction was also criticized.

Big Boss in Metal Gear Solid V.

Joosten is aware of the controversy that surrounds the character, but she claims she still respects “the choices Kojima made and his team in designing the character.” She argues that she sees video games as fantasy worlds, so it’s no surprise that you find a “character that’s visually appealing.”

This doesn’t mean she doesn’t sympathize with opposing viewpoints. She states: “people are looking for more representation, and I really get it.” She also isn’t convinced by Kojima’s explanation for Quiet’s skimpy outfit. It is revealed that Quiet breathes through her skin, requiring her to keep her clothing to a minimum, though Joosten points out that “there were so many other options you could have gone with.”

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Metal Gear Solidhas a legacy that has endured even after Kojima and Konami parted ways. Konami has attempted to capitalize on the franchise’s popularity with remakes butthey haven’t been well-received.

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