Potentially with a spiritual successor

Yoot Saito, the designer behind imaginative games likeSimTower,Seaman, andOdama, is once again actively pursuing game development. Speaking at the fourth annual BitSummit festival in Japan, as reported byWired, he bluntly expressed the need to get out of R&D and back to making games for, well, the money. “That’s the motivation,” he said. “Computer games make money.”

It has been a few years. There was 2012’s luggage-sorting 3DS titleAero Porter, and since then,EarthBook, an iOS app that ended up being “for nobody,” according to Saito. “We lost all the money.”

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It’s unclear what he might create next given his diverse portfolio of game concepts, but a “spiritual successor” is a sensible option; the average player is “not very ready” for “a brand-new genre.”

I’m disappointed Saito’sadaptation ofSeamanfor 3DSnever panned out, but a successor to the fish-talking sim or another one of his games sounds just fine to me. That would be a smart way to strike a balance between creativity and financial security, enabling the creation of future projects.

John and Molly sitting on the park bench

For now, let’s leave off with this life-affirming quote from Saito about how best to make games under a publisher. “[N]ever hesitate to take risks. That’s the point. The risk takers are always… Sexy. I love them.”

The Creator of Seaman Needs Cash, So He’s Making More Games[Wired]

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