Duke Nukem, forever

Lost in the litany of angry questions about bald-faced lies and dogs 69ing Gearbox’s Randy Pitchfordrecently facedin an open Twitter Q&A: the contents of Pitchford’s preceding keynote at the Develop conference.

“I did not acquire the franchise merely so we could all experienceDuke Nukem Forever. That was the toll to pay to give Duke a chance,” Pitchford said. “That said, I liked that game. I got to see it from a slightly different perspective and it was marvelous to me,” he continued to spin like a top on a record in a centrifuge.

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Gearbox has “done some concept development [on a newDuke Nukem].” And despite being in concept phase, despite the fact that Gearbox may never even make the damn thing — “Gearbox is very busy. I think the faster way is that a correct developer can become interested and we can work with them” — Randy Pitchford would like to assure you how amazing it is.

“I’ll tell you one thing. When it does happen, there’s no doubt that the whole industry will turn its head and look.”

The opening area of the Whisper mission, in a small grove.

Yes, like at car wrecks or people falling down stairs.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.