He admits he’ll never make his perfect game
Peter Molyneux has a well-deserved reputation within the gaming industry of being an overly excitable and dramatic guy. It seems that those characteristics follow him in defeat, too. Speaking toDevelopat Casual Connect, Molyneux stated thatFable III“was a trainwreck.”
Molyneux gave his two cents with regard to the creative process, saying there’s an “empirical decay” between what a developer envisions at a project’s outset, and what the final product ends up being. He applied this theory to theFableseries — the game’s that Molyneux is most well-known for. ““In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind,” he told Develop. “Fablefor me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging,” he said.

However, he had no problem admitting his shortcomings. “The gem that was in my mind has never come to be; it’s always flawed in some way. I thoughtFable I– when you consider that it was the first game I ever did of that type — wasn’t bad. It was hugely flawed in some senses, but it wasn’t bad.”
He continued “I thinkFable IIwas a step in the right direction. I thinkFable IIIwas a trainwreck. It was built to be much bigger than what it was constrained to be. If I had my time again, I’d take the advances we made fromFable ItoFable II, I’d make the same advances fromFable IItoFable IIIand spend another entire year working onFable III. But would it be that perfect gem that’s in my mind? No.”

Molyneux: I’ll never make my perfect game[Develop]







