Quadrilateral Cowboy has that Blendo charm

Quadrilateral Cowboy, developed by Blendo Games, seems like it would have a huge barrier to entry considering that it uses legitimate computer programming to solve its puzzles. This is far from true. My biggest concern for the game was quickly alleviated as the game has a wonderful help system in place.

Let it be known that regardless of your computer programming experience,Quadrilateral Cowboywill welcome you with open arms. Also know that this is a bizarre game. Pressing F1 activates noclip mode, allowing the user to go straight through walls whenever they want. I asked if that was just for this PAX build, but it is actually part of the game. Because why not?

Article image

I haven’t touched programming since high school, so I was a bit nervous heading intoQuadrilateral Cowboy, especially with creator Brendon Chung standing next to me. I was then really happy to learn that typing “help” will bring up some common commands, and typing any object will bring up all of the functions associated with it. Any time I felt lost, I wasn’t far away from getting help.

The very first obstacle is to open a locked door. The solution wasn’t to find a keycard or to pick the lock, but instead to open up my in-game laptop and type door3.open(10) which opened the door in front of me, labeled door3, for 10 seconds. As simple as it was, hot damn did I feel accomplished afterwards.

John and Molly sitting on the park bench

It wasn’t long before alarms were thrown into the equation, triggering if a door was open for more than three seconds. Not long after that I was disabling a camera, having the program wait two seconds, and then disabling a second camera as I scooted by. Opening a door? Child’s play.

Oh, and the tutorial level took me just as long to play asThirty Flights of Lovingin its entirety. This may have the Blendo Games aesthetic, but it is a drastic departure fromGravity BoneorThirty Flights. With unlimited potential,Quadrilateral Cowboydefinitely has a bright future. It should come out this year, but nothing is set in stone just yet.

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover