That run animation is kisses fingertips then spreads them out to the heavens

I wanted to see if I could. Apparently I can.

I am not making a promise to make anything. It’s just something fun to mess with during my weekend. And yes, you can do a slide shot.pic.twitter.com/RGDBQyr0Oc

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— Simon S. Andersen (@snakepixel)August 08, 2025

[Update: Simon wants you to know thathe is not making aMega Mangame right now. Sorry if this post led to any confusion! I still hope he makes one though, even if it’s just a couple of levels…]

The ghost at the end of the hallway

It’s Mega Man’s 30th birthday and Capcom is finally showing theironce-thought-dead mascotsome love. By this time next year,every mainlineMega ManandMega Man Xwill be available on just about all the major consoles, and with any luck,Mega Man 11will be out by then as well. This all new entry in theclassicMega Manseriesis the first sinceMega Man: Powered Upto embrace the polygonal look, and if the comments inmy analysis of the game’s run animationare any indication, fan reaction to the game’s graphics are mixed. Some of you thought I was bananas for critiquing it, while others seemed to see exactly what I meant.

I have the feeling thatSimon Andersen from D-Pad studiosis in the second of those two groups. His mock-up fora new 8-bitMega Manlooks pretty much exactly like what I’d want froma new look for the classic series.He told meon Sup Holmes years agothat theMega Manseries isbig part of why he became an artist in the first place, so I know this project comes from the heart.

Picking up the smiley face post-it off the broken mirror

I hope he has the time and energy to finish up a level or two, then maybe give it a cute name likeMega Man Maniaand release it for fun. If it were a Nintendo property we were talking about, like hismock-up for a newWario Landgame, I’d probably caution him against that, seeing asAM2RandNo Mario’s Skywere both taken down shortly after release. On the other hand,Capcom formally published aMega Manfan gamenot that long ago, so there is a chance they’ll be generous towards this theoretical project as well. In the meantime, check out Simon’s twitter formore screenshots of this hopefully-real-someday game.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse