I love beating these types of games in a vacuum

There’s something about blazing through a 1.0 edition of a game likeDark SoulsorNioh, pre-release, that’s immensely satisfying.

There’s no meta. There’s no guides to consult. And the developers made their decisions already with no live feedback for the full game: it’s a wild experience that might not always translate to a good time for a lot of people. But now that hindsight is part of the equation, Team Ninja is walking back some of their choices forNioh 2.

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The latest update is 1.07, following1.05’s heavy changes, and the biggest alteration has to be the following: “Weakened the attacks of some non-boss enemies. Previously, though the player could be above the recommended level, some enemies would kill the player in one hit.” I thought that was a feature, not a bug?!

Surprisingly,Nioh 2hasa lotof those enemies strolling around, even on regular difficulty. I’d frequently come across someone who looked like a regular dude and thensmack, I’d be dead in a hit, despite being a few levels over the recommended parameters. It was occasionally frustrating yet par for the course: but I totally get that not everyone wants to dance around “no-hit runs” in the middle of an otherwise balanced experience.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Team Ninja also adjusted the difficulty of several sub-missions and buffed the drop rate of Smithing Text and The Art of Combat (nice, alleviating grinding I can get behind). You can find the meat of the patch notes below, and miscellaneous bug fixeshere.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.