[Update: Nightdive has released a statement saying that theTurok 3: Shadow of Oblivionremaster is delayed on all platformsexceptfor the Switch in Europe and Australia. The release says, “This was not the plan,” and attributes the mix-up to a difference in their holiday schedules.

They go on to say that while those regions will have access to the Switch version of the game early, it will be a version with “known bugs and missing quality-of-life improvements.” Nightdive also says that a patch for these issues already exists, but they can’t deploy it at the early launch in these regions. Furthermore, because of the mix-up and the certification process, they expect that the patch won’t be available for these regions until mid-December, whereas other regions and platforms will have it at the launch on November 30.

Turok 3 Shadow of Oblivion Screenshot

A quick update on the release of Turok 3: Shadow of Oblivion Remasteredpic.twitter.com/p7fXtEsQmR

While there are definitely worse things that could go wrong around a game’s launch, this all sounds like a massive headache for the team at Nightdive. Our original story follows.]

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Nightdive has announced that their remaster of the 2000 not-quite-classicTurok 3: Shadow of Oblivionhas been delayed by a couple of weeks until November 30. Theinitial release datewas set for November 14.

I think I know why. Let mefind the tweet. Here it is. Lead engine designer at Nightdive, Samuel Villarreal tweeted, “Nothing’s better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached.” He then sarcastically added, “Yup, I sure do enjoy that.”

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Nothing’s better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached.Yup, I sure do enjoy that.

He later added that the issue has now been fixed, but theturnaround timeon certification is slow.

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There’s no official confirmation that certification problems were the cause of the delay in the press release or anywhere else that I can find. Wait. I cangetconfirmation. I asked Larry Kuperman at Nightdive, who opted not to talk about specifics but stated that “supporting multiple platforms at launch is always a challenge.”

I guess it doesn’t really matter why. It’s been delayed, and knowing the reason won’t un-delay the game.

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Turok 3: Shadow of Oblivionis the last of the mainline trilogy for the N64. It was the odd one since, rather than be a simple, fast-paced blast-’em-up, it lifted a lot of the formula from 1998’sHalf-Life. So, it’s more linear, with more of a focus on narrative. I really dug it when I was younger, though it didn’t leave a huge impression on me. I mostly just remember the first area.

However, I was surprised when the remaster was announced. The first twoTurokgames had PC ports that Nightdive could work off of, whileTurok 3only came out on N64. Doing a new port from an N64 exclusive long after its initial development is really not any easy thing to do, but Nightdive was determined, and now it’s almost here. Oh, wait…

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Turok 3: Shadow of Oblivionis coming to PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch on July 05, 2025.

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A ruined police station in Raccoon City in Resident Evil Requiem.