Monsters and Monoclesis a send-up to the days of quarter-guzzling afternoons spent at the arcade. It’s a top-down shooter full of Victorian dandies and steampunk aesthetics that encourages solo play as much as it welcomes cooperative and chaotic multiplayer sessions.

It also features a dog who has a better wardrobe than anyone I’ve ever met. But that’s neither here nor there.

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Over the last few days, I’ve been raiding desert tombs and shooting my way through mansion corridors infested with the undead. I’ve fired weapons powered by tea and uncovered relics that give me an extra edge in battle. My time withMonsters and Monocleshas been frantic and exciting, but it’s also left me wanting a bit more.

The core of the game doesn’t feel too different from any other top-down shooter. As muchSmash TVas it isNuclear Throne, it revolves around blasting through legions of enemies with an arsenal of over-the-top weapons.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Monsters and Monocles’ main draw is its dedication to creating a charming steampunk world through impressive pixel art. Characters like Baron Von Dogface and the top-hat-wearing Rupert Killingsworth speak to a lighthearted take on the alternative-history sensibilities of steampunk fiction. The characters fit naturally within the world of airships and manors that players spend their time exploring.

Every character, weapon, and monster looks great, even when battles reach a pitched frenzy.Monsters and Monoclesdoesn’t shy away from throwing huge numbers of foes at you, making every one of its randomized rooms a potentially dangerous experience. It’s hectic, but in the kind of enjoyable way that only a top-down shooter can provide.

Naoe, Sorin, and Jinchiro looking serious

Throughout my time withMonsters and Monocles, I was impressed by its attempts to keep things varied as much as often as I was let down by some of its systems. Currently, it has three environments for players to tackle. Each one is complete with two playable levels, an item “shoppe,” and a boss floor. Instead of dropping players into an environment and leaving them to their own devices, the game tasks players with specific requirements to advance through each stage.

For example, sometimes you will have to kill a certain number of powered-up baddies. Other times, you’ll have to find a special gun that fires keys and use it on a locked door. These objectives go a long way towards spicing things up and encouraging players to do more than just zone into a map, kill everything, and then leave without ever batting an eye.

Sekiro

Similarly,Monsters and Monoclesrequires players in cooperative groups to pay close attention to how they interact with one another. Every party member shares a single pool of lives, which encourages players to be alert of their teammate’s positioning and current health. When reviving a downed teammate means ostensibly losing one of your own lives, every decision matters if you want to make it to the final boss.

These conventions, as well as the strikingart direction, help the game forge its own identity from the bedrock of arcade-like shooters, but they don’t help alleviate the problems that currently hold it back.

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At the moment,Monsters and Monoclesis bogged down by clunky gameplay and a series of minor annoyances. Chief among them are an unresponsive targeting reticule and nonexistent player feedback when taking damage. This combination makes most shootouts feel especially cumbersome. Unlike, say, the pinpoint precision ofNuclear Throne’s targeting,Monsters and Monoclesfeels sluggish. This leads to the all-too-frequent situation of being flanked by an enemy without having the ability to efficiently take them out quickly. Similarly, the lack of damage feedback means that death can come without real warning. Even if it was completely fair, it often feels cheap.

And speaking of fair, not all of the weapons are created equally. While you start with a dinky handgun, there are over twenty different guns to find and master. However, a small portion of them are actually viable in single-player sessions. It didn’t take long for me to learn that all I had to do to conquer seemingly insurmountable odds was find a gun that fired a three-bullet-burst spread and keep shooting.Monsters and Monocleshas a tiered system that allows guns to power up with frequent kills, which turned my weapon into a dandy of death that left me unstoppable more often than not.

GTA V

Of course, these kinds of problems can easily be fixed as the game continues to be iterated upon inSteam Early Access. With a bit more variety and some reworked systems,Monsters and Monocleshas the potential to become the kind of game that friends can pick up and play together, giddy with goofy, steam-powered guns and plenty of enemies to kill.

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.