Metro 2033‘s platform status was quite confusing when the game was first announced. One moment it was coming to the PS3, then it wasn’t, then nobody knew if up meant down and down meant up. Eventually, we all learned thatMetro 2033would be for Xbox 360 and PC only. Why not PS3? Apparently, it’s just business.

“That’s probably more of a business decision, and one that I wasn’t part of when I was at THQ,” says producer Hew Beynon, trying to avoid the pitchforks. The studio architect of the 4A engine did a lot of the initial work on the PS3 first, just to get to grips with the architecture. A lot of the early prototypes you saw were of the PC version … You’d probably have to ask someone up in senior THQ finance to find out why we didn’t greenlight a PS3 version at the time, but there’s no reason why the engine wouldn’t work on PS3.”

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It is at this moment that PS3 fans can step in and say “Meh, doesn’t look like we’re missing much.” Of course, ifMetro 2033were a PS3 exclusive, those exact same people would be hailing it as the second coming. You know it’s true.

Lack of Metro 2033 for PS3 was a “business decision”, says THQ[VG247]

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