If you ask people, “What’s your go-to nuclear post-apocalyptic story?” Most will probably sayFallout; the action role-playing franchise that has been around for more than two decades and is now considered one of the most influential game series of all time.

Now, with the new live-actionFalloutseries by Amazonpremiering to great acclaimand even reigniting interest in the game series, this might be the perfect opportunity to take a walk down memory lane and review some of the best things this franchise has had to offer. Here’s our list for everyFalloutgame ranked from best to worst.

Fallout: New Vegas promo image

1.Fallout: New Vegas(2010)

If it’s a gripping story full of great characters and amazing twists you want, thenFallout: New Vegasis as good as it gets. After acquiring the franchise in 2007 and releasingFallout 3to critical acclaim, Bethesda contracted Obsidian to continue the franchise through a spinoff centering around the West Coast storyline. Obsidian Entertainment was founded by several former Interplay employees, so making the connection and the potential was easy enough.

Fallout: New Vegasreceived positive reviews upon release, but it would be some time until people came to truly appreciate the game’s brilliant narrative and improvements on Bethesda’sFallout 3design.New Vegasis now not only widely recognized as the bestFalloutgame, but also one of the greatest RPG games in history. The title has a cult following, and even now, whenever I feel like a bit of time spent shooting radioactive creatures in the United States nuclear wasteland might do me good, reinstallingNew Vegasis my first choice.

Fallout New Vegas free on Epic Games Store

2.Fallout 3(2008)

The severe disconnect betweenFallout 3and the previous two main installments in the series came as a shock to its dedicated fanbase, but it’s not as if Bethesda didn’t know what it was doing and ended up dropping the ball. If you can bring yourself to appreciate the “new”Falloutfor the things it has to offer, thenFallout 3definitely has a place in the RPG Hall of Fame.

It’s easy to look at Bethesda games now and criticize all the outdated gameplay mechanics. Heaven knows that social media has had a field day doing the same toStarfield. But back when there were only a handful of capable developers carrying the Western RPG tradition on their shoulders, Bethesda was regarded as one of the maestros.Fallout 3has enough gameplay variety to distract you for hundreds of hours of playtime. The threequel ended up bagging numerous Game of the Year awards and garnered the praise of originalFalloutdevs like Tim Cain.

‘Fallout 3’ promo image by Bethesda Softworks

3. Fallout 2(1998)

It’s still strange to contemplate the true scope of the first twoFalloutgames given the technical limitations they had to work with back then. The originalFalloutin 1997 may have kickstarted this entire fictional world, but its sequel improved on almost every aspect, and a mere year later, at that.

There’s a sense of depressing bleakness toFallout 2that I find absolutely irresistible. Now, I’ve never been one of those people to reject Bethesda’sFalloutsimply because it opted to follow a different design philosophy, but I do believe that its take on the post-apocalyptic story could certainly do with a bit more of that nihilistic sense of dread coming from the sure knowledge that humanity is forever doomed. And I certainly miss the turn-based action sequences.

Fallout 2 gameplay

4.Fallout 4(2015)

Bethesda did a wonderful job promotingFallout 4, but it could’ve saved itself a lot of effort by simply saying: “If you lovedFallout 3, you’re probably going to enjoyFallout 4as well.” Perhaps that’s the single most disappointing thing aboutFallout 4for me. Don’t get me wrong; this is a great game. The world design is more ambitious, the visuals have been much improved overFallout 3, and the variety of activities and mischief you’re able to get up to in The Commonwealth is truly commendable. And don’t even get me started on the mods, because Bethesda certainly took its cue fromSkyrimto make the game as mod-friendly as possible.

Yet something is holdingFallout 4back. Maybe it’s the high expectations going in after experiencing so many great RPG games betweenFallout 3and the fourth entry. Maybe it’s the mediocre excuse of a story that never truly gets its moment in the sun. Maybe it’s all the innumerable bugs that Bethesda can’t seem to shake off. And maybe it’s all of these things. Still, none of these will necessarily prevent you from having a fun time playing the game.

Fallout 4: The Sole Survivor looking at Dogmeat.

5.Fallout(1997)

As discussed earlier, the firstFalloutgame set the tone for the franchise in more ways than one. Bethesda only expanded on the lore already developed by Interplay, so if this franchise has stood the test of time, it’s because of the talented group of people, including Tim Cain, Chris Jones, Mark O’Green, Leonard Boyarsky, and Jason D. Anderson, who worked on the game for the better part of three years.

There was a time when the game was almost canceled after Interplay acquired the license toDungeons & Dragons, and the release ofDiabloa little while later gave the studio other ideas about how the project should proceed. Through it all, Tim Cain fought for his project, which he’d initially started as a game engine. And the result? A franchise that’s one of the biggest names in the industry. Even now, even today, you can play the originalFalloutgame and have a ton of fun with it, which is a testament to the sheer brilliance that Interplay designers employed to make their game timeless; a feat that only a handful of games in history have managed to imitate.

Fallout 1997 image

6.Fallout Shelter(2015)

Fallout Sheltercan be a fun experience for people with a love forFalloutand management games. It was originally released for iOS and Android afterFallout 4, but over the years,Shelterhas made its way to other platforms as well. Not much can be said ofShelter, and sometimes I wonder if it ever would’ve seen the light of day hadFalloutnot been such a huge name in the first place.

7.Fallout Tactics: Brotherhood of Steel(2001)

Not to be confused with 2004’sBrotherhood of Steel, this turn-based tactical spinoff had a great story and a decent combat system.Tacticsis much smaller in scale, and focuses heavily on strategy during turn-based squad fights. It also introduces several elements to theFalloutlore, some of which have also been incorporated into Bethesda’s games.

8.Fallout 76(2018)

One of the most controversial releases in history,Fallout 76was the first game that made people genuinely question if Bethesda is still the right developer for this franchise. Even on a broader scale, some wondered if Bethesda has still “got it,” a concern now exacerbated tenfold thanks toStarfield’s middling critical and commercial reception.

Fallout 76was Bethesda Game Studios’ first attempt at a multiplayer game, and it ended up being a disaster of epic proportions. We could go on and on about howFallout 76gets everything wrong about the franchise and perhaps the online gaming landscape, but let’s just say that most people would rather forget it even exists and leave it at that.

‘Fallout Shelter’ image by Bethesda Softworks

9.Fallout: Brotherhood of Steel(2004)

I know what you’re thinking: AFalloutgame worse than76? That can’t be right. Well, this spinoff from 2004 is definitely up there among some of the worst games ever developed. Gameplay mechanics are almost non-existent, the plot doesn’t make a whole lot of sense, and the hack-and-slash nature of combat doesn’t even work forFallout. Say what you will about76, but at least that game adhered to some basic game design standards and had some redeeming qualities going for it.

The history behind theFalloutgames

Falloutis one of those massively successful and recognizable names that had very humble beginnings. It may not be as dramatic a tale as two broke programmers grinding in sweat and tears, day and night, to come up with an era-defining masterpiece, but that first game in 1997 is very different from the Bethesda shooter you know and adore today.

In many ways,Falloutwas the brainchild of Tim Cain(Pillars of Eternity,The Outer Worlds), who worked on the initial concept for six months before getting the go-ahead from Interplay. By the time the game was being finalized, it had already cost awhopping $3 millionto develop anda crew of game developersto finish. Interplay imaginedFalloutas the spiritual successor toWasteland, which was another commercially successful post-apocalyptic role-playing game released in 1988.

Image from Fallout Tactics showing armored people on a roof with a dead person at the top of some stairs.

It ended up selling 600,000 copies around the world — not quite as impressive as other competitors likeBaldur’s GateorDiablo, but enough to warrant a sequel and a future in the gaming industry. WhenFallout 4came out in 2015, it sold12 million copies to retailersin the first 24 hours, grossing $750 million and setting records.

Comparing theFalloutTV show andFalloutgames

The newFalloutlive-action series by Prime Video has garnered rave reviews across the board, turning it into one of the handful of video game adaptations to have left an impression on the general populace. Amazon’s take on theFalloutuniverse is fun, faithful, and compelling, so much so that its release on the company’s live-service platform made the sales forFallout 4skyrocket bya whopping 7500%in just one week. Trust me; you can’t help but want to play one of theFalloutgames after watching the series. And as for the show itself, we’re already impatient to see what will happen to our new cast of characters in season 2, already confirmedto be in production at Amazon Studios.

Fallout 76 Atlantic City casino shot upstairs

‘Fallout: Brotherhood of Steel’ poster showcasing the protagonists