One small slice has me ready for the whole thing

This week, we got a solid look at Link’s next adventure inThe Legend of Zelda: Tears of the Kingdom. It was aroughly 10-minuteslice of gameplay, the most we’ve seen of the game thus far. And for me, I don’t think I need to see any more of it until launch.

Zelda‘sgameplay showcase, hosted by series producer Eiji Aonuma, might seem unassuming compared to other big gameplay spotlights. It had the same tenor as the character reveals forSuper Smash Bros. Ultimate; rather than make a big production or splice together a sizzle reel, it was just a chopped-and-guided tour through the new Hyrule. For one of year’s biggest presumptive hits, it was a chill stream that let the game speak for itself. And it really did talk.

Zelda Tears of the Kingdom

Showing off Link’s new abilities to Fuse weapons and Ultrahand mechanical contraptions together into makeshift cars, boats, and ships was, by itself, mind-blowing. Its predecessor,Breath of the Wild, has seen players use its simple but expressive toolset to concoctincredible evolutions of its gameplay. These new abilities felt like a recognition of that player ingenuity, as if Nintendo was giving us the “yes, and” to make even more weird stuff inTears of the Kingdom.

Its gameplay alone was incredible, and of course there were hints of lore scattered about. There was plenty Aonuma and co. didn’t show, however. We still don’t definitively know why islands are rising into the skies of Hyrule. The origin of these mean green machines isn’t clear either, though there areplenty of theories. Heck, we don’t know why Link’s arm received thePrincess Mononoketreatment. But after seeing this slice of gameplay, I think I’m content to wait.

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Patience

SinceTears of the Kingdomwas first revealed, known then as “the sequel toThe Legend of Zelda: Breath of the Wild“, it’s been shrouded in mystery. The memorable teaser fromE3 2019felt like a massive surprise, filled with eerie tones and flashes of images.

Since then, fan theorists have run amok analyzing all the details they can. Heck, even the 10-minute gameplay showcase is getting diced up and examined, asevery mini-map icon and distant pixel is scrutinized for hints. To be clear, I love all that. The guesses and close examinations, the cork-board theorizing, it’s all good fun.

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Still, there’s some sentiment thatTear of the Kingdomwasn’t building up momentum. Just looking at theTears of the Kingdomsubreddit’s commentson the gameplay announcement shows how eager they were to hear more about this game. Going into it, I was the same. We’d seen so many teasers, but actual gameplay? Sign me up.

But after seeing so much information, presented so frankly and directly while leaving so much open for speculation? I’m ready for the full game, and don’t need to see any more of it.

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Rebuilding the kingdom

Part of this is becauseTears of the Kingdomis building up on the base ofBreath of the Wild. The notion seems to be that while things have obviously shifted, especially on the Z-axis, this is the Hyrule we know fromBreath of the Wild. Many of the systems still remain too, from Link getting chilly to hisweapons shatteringafter clubbing enough Bokoblins with them.

The hints we’ve seen so far promise iterations on that formula, in ways that are exciting to speculate about. But that’s the thing: I want to wonder. I’m loving this feeling that, even though we’ve learned more, only more questions remain. Nintendo’s earned a fair bit of goodwill withBreath of the Wild, enough that them saying “we’re making a sequel” was enough to sustain the hype through years of development.

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Maybe this is also the news-hound in me talking. By nature of my job, I have to be plugged into nearly every major release, following all the news hits. It’s been refreshing to seeTears of the Kingdomshow less, rather than more. I enjoy that I have so many questions unanswered, and ones that will hopefully stay that way until the full game.

So yes, I’ll probably rewatch this trailer over and over again a few more times. But I feel like I’ve seen all I need to ofThe Legend of Zelda: Tears of the Kingdom. It already promised moreBreath of the Wild,a strong-enough pitch, and now it brings in ideas of fusing and manufacturing new creations within this world. I’m eager to know what awaits, but with the days and weeks until then getting shorter, I’d rather be surprised than have it all laid out.

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Related:Is The Legends of Zelda: Tears of the Kingdom multiplayer?onDot Esports

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