W-what’s that noise? Five horror games that use sound effectively
Best played with headphones In aDead Spacedeveloper diary, executive producer Glen Schofield used a good example to illustrate how audio is integral to fear: “We’ve turned off a scary movie — the picture — and just run the audio and it’s very scary, but if you turn off the audio and just watch the movie, it’s not scary at all.” Sound design is arguably more crucial for horror than any other genre in gaming, and some developers are taking it to the next level....