Hands-on with Metal Gear Survive was a bummer
Like a phantom pain, something important is missing Konami’s attempt, in its post-Hideo Kojima future, to squeeze a little more blood out of everything theMetal Gear Solid V: The Phantom Painteam built is frustrating. It’s not necessarily bad, but it does feel uncanny, just a little bit wrong, and a little more janky and stiff than its beautifully tuned predecessor. You couldn’t tell from the pre-demo presentation that talked about how proud Konami was to, “bring the survival genre into this brand....